Time passed in Kingdom’s End; Count Fussbottom (pronounced Foose-buh-tom) contacted the party to ask for help. Would they please fetch or confirm the whereabouts of the famous sage William Batson, who Fussbottom hired for advise, last thought to be traveling from Lentry? They would.
Along the way south, the party stumbled across a hobbled hill giant, named Sorbo for the sake of recordkeeping. The poor fellow had a spear stuck in his foot, which the party removed with some theatrics. Sorbo granted them three wishes, each of which Sorbo either could not understand or thought was stupid, so basically the party has set a man-eating simpleton loose on the countryside for no reason except it reminded them of a parable.
They next found a wagon, its driver slain, surrounded by unusually aggressive plants. The plants were dealt with, the surviving horse soothed, and the railroad hopped upon hobo-style as fresh drag marks lead to a huge animated tree covered in more aggressive vines. The party’s first mini-boss battle ensued. Sage Batson was found in the tree, Venus Flytrap style. The party escorted him to Kingdom’s End, earning another reward and a new friend along the way.
They had Batson examine the Crown of the Dude, leading to their next mission: destroying it, starting with a trip of a lost altar designed for such things. For expediency’s sake, Batson also arranged for Fussbottom to send them up that-a-way to deal with an associate’s disappearing miners.